It's a 'by-popular-demand' sequel to a game from 2 years ago. Back then, all the plot-craziness created a game about personal responsibility, about choosing between what's good for you and good for other people. Seems like that'll be the starting point for this one, but I suspect it could skew more AO than our earlier game.
Everyone helped set up the situation & what's emerged is - to me - an exciting metaphor about the War on Terror, with the Slayers in the role of the terrorists.
Filed in: rpg