Just found a couple of useful threads on playtesting. One's at the Forge, the other's at StoryGames. If I have time, I'll post some summary in the comments
Also Jared's rant and Tony's analysis about self-publishing are complete opposed, but still educational. Jared suggests focusing on creating first and publishing second (if at all). Basically, distribute what you create for free - with, I think, the result that work through vastly more interesting ideas rather than fixate on the One Great Game you must be publishing. Tony, instead, has started a discussion of the nuts and bolts of publishing that OGG.
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