Monday, June 15, 2009

Why I'm Not Writing today - Atmospheric B&W Afterlife edition

Closure (flash game) has kept me interested far longer than platformers usually do. It is slow where most platformers are fast; stark rather than gaudy; and creepy, not funny.

It also has a great central conceit: you can only see the sections of the level that are illuminated by the lamp you're holding. If you can't see it in your light anymore, then that section of the level literally disappears, and you can fall through it to your doom (or in this, to your level restart).

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