(*) I'll go into details about those, below.
Another thing I didn't realise when I started was how much I'd appreciate people getting involved in and commenting on each project. Your comments continuously surprised me (people wanting a female bully, the positive reaction to Artificial, Matt disliking the narrator of my excerpt from Left Coast). My conclusion is that discussing your projects is good - enthusiasm is good and criticism is also good (and not as off-putting as I feared I might find it). So, thank you very much for all your thoughts and feedback.
The big lesson for next time - because I do think I'll do this again - is to handle the online conversation more carefully. I made an effort to answer everyone's comments and questions - which forced me to pay attention to what was really being said, and to think about each project in more detail. However, I failed to be as interactive as I wanted to be - due to some privacy concerns, I stopped auto-linking each post on Facebook, and I didn't follow twitter as much as I wanted to (... and I'm not exactly sure why I didn't). I also have to be careful to not suffer from blogger's syndrome - to not to let the buzz of getting really involved in answering questions (and discussing the ideas) to substitute for working on the idea
What's next
Workplace Bully is definitely one of the projects to dig into further (and I want to thank everyone for their enthusiastic and challenging comments about it). During the last month I've been researching and outlining it, specifically trying to get an idea of how the second half of the story might work. Turns out there's a danger that I could write it so that it's too plotty rather than about the characters (Billy's 'educational video' effect). The next step is to explore its ideas and develop its plot.
Artificial wasn't as easy to write as I'd hoped. I am going to have to sit down with it for a ... fortnight? a month? and investigate it further. This is an idea I like, but I could easily see myself abandoning it if I don't think it's worth working through the Dip on it.
As for The Orphans, I love the characters, I made good progress on outlining the story and I'm desperate to know how it all turns out. I'm just not sure if it's a movie, and I'm not sure if I will want to take it any further once I've finished outlining it. For the moment, I'm gunna consign it to PLAY!
Finally, Left Coast. Judging from the number of idea-bombs that exploded in my brain while I was thinking about this, I believe can be a good game. From what I can tell, the effort I need to put in to making it something that others can playtest is reasonably small. I think if I dedicated a couple of weeks to it, I could get it into shape.
So, from here I'm going to concentrate on getting outlines together for Workplace Bully, Artificial, and one other idea (which I'll hopefully confirm with the people involved in the next three weeks). In the downtime from doing that, I'll work on a rough-n-dirty playtestable draft of Left Coast for me and others to have fun with. The outlines, though, are definitely the main priority.