Now: Where are the conflicts? What do the different characters want, and how do tey try to get that?
Or else maybe that kind of conflict-focused resolution isn't right for this concept. Have you seen Archipelago II? I don't know a lot about it but it seems like it might have some ideas that would suit this kind of narrative.
Thanks, Simon. I gave some feedback on 'Love in the time of the Seid', a module using the Archipelago II system. You're right; there might be something to that.
I'm going to be writing up my notes about conflicts and when they happen, but that'll be in a couple of days. (They're influenced by some of the clunkier moments in our Bliss Stage game.) I also had a good discussion with Sean today about what the characters *do* that'll feed into that.
Although, what I think I might do is publish some stuff here about conflicts and what the characters do. It'd be good to get your feedback on that at this stage.
I read part of the above as 'get your feedback on' as in 'get your groove on'. I think that's a usage I want to adopt.
"Hey Steve, I wrote a story and I'm not sure about the ending. You wanna get your feedback on?"
Also, ignoring crying baby may be historically accurate but it made me deeply dislike this character. Being weird at children is something I can really get behind in gaming, but the spectre of abusive neglect turns me off. Obviously that's a personal taste thing influenced by having a little dude in the room while I read this...
4 comments:
Cool! Sounds good.
Now: Where are the conflicts? What do the different characters want, and how do tey try to get that?
Or else maybe that kind of conflict-focused resolution isn't right for this concept. Have you seen Archipelago II? I don't know a lot about it but it seems like it might have some ideas that would suit this kind of narrative.
Thanks, Simon. I gave some feedback on 'Love in the time of the Seid', a module using the Archipelago II system. You're right; there might be something to that.
I'm going to be writing up my notes about conflicts and when they happen, but that'll be in a couple of days. (They're influenced by some of the clunkier moments in our Bliss Stage game.) I also had a good discussion with Sean today about what the characters *do* that'll feed into that.
*returns gaze to desk, keeps writing*
*looks up again*
Although, what I think I might do is publish some stuff here about conflicts and what the characters do. It'd be good to get your feedback on that at this stage.
I read part of the above as 'get your feedback on' as in 'get your groove on'. I think that's a usage I want to adopt.
"Hey Steve, I wrote a story and I'm not sure about the ending. You wanna get your feedback on?"
Also, ignoring crying baby may be historically accurate but it made me deeply dislike this character. Being weird at children is something I can really get behind in gaming, but the spectre of abusive neglect turns me off. Obviously that's a personal taste thing influenced by having a little dude in the room while I read this...
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