Sunday, December 25, 2011

My project for the holidays: learn to edit by editing Monster of the Week

Mike's hired me to edit his game, Monster of the Week. It's exciting (because I've had a lot of fun editing and giving unsolicited feedback on games before).


It's also a completely new work process for me. I've peer reviewed and edited 10 page briefings and given overviews of novels before. However, it feels a little different to actually be working 'on the clock'. I'm being paid for about 10-12 hours of editing time, and I want to give Mike value for money.

At the moment, I think the best approach is to treat this in the same way I treated all the feedback I've received for Left Coast: I've read through the rules for Monster of the Week, making notes as I go. Now I'm going to create a mind-map of those notes and choose which of the issues I've identified are the most fundamental ones - the ones that'll make the biggest differences to the book. That's where I'll focus my efforts to start with - not on a line-by-line proof-read, but on a 'how could we present this information so that it feels like it's in the right place'.

I think my feedback (at this level) is going to feel more like the starting point for a conversation than a list of instructions to follow.

1 comment:

Karen said...

This sounds like a good approach. I've recently been reviewing our containment manual at work ( a different and much less exciting project), and we decided to reorganise the whole thing into four sections... One introductory one that everyone has to read, and then 3 that cover the different types of containment lab in the facility (small animal, micro, quarantine samples for analysis). Also shoved a lot of the more specialised material that most users won't need into appendices. Even though there is now some duplication (the last 3 sections have to be able to stand alone) it is so much easier to read now! I guess this a long winded way of saying that organising a document appropriately makes a huge difference to its accessibility. People have to (sign to say they've) read the Containment manual even if if it is confusing and difficult to follow... They don't have to read a game manual, and most won't if it's an effort.