For me, this post starts to illustrate the links between script-writing and role-playing. The actual thread is about the relationship between computer game design and RPGs.
"Whether you make a kick ass story or not is not the point. The point is, for it to work, you and your fellow players are playfully playing as if this just gonna be great by the time its done: making choices, sifting through options, recalling patterns and motifs, creating new high and low points, forcing the characters into choices (that spark creative actions on the part of the players) and so on.
Draft, in short, is not a 'warm up.' "
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