Lightbulb moment. Brand Robins is talking about one-on-one gaming and sexuality in RPGs over at his blog. Towards the end of the comments, he says this:
... [make] games for people that are already friends (or more than friends), who already like each other, and exploit their social context in order to build the game from that healthy point rather than trying to do the inverse.
That feels like one of those principles of game design Vincent's talking about over at anyway.
Makes me think that a great paragraph on the first page of Luck of the Joneses would be: "Who do you play this with? Grab 3 or 4 of your friends, maybe people that you play board-games with already, and invite them over. Make a night of it - put the stereo on, have some drinks. Simply hang out and play this game."
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Ben Lehman also comments about this here.
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