Deep breath. I’m busy summarising Astral … to post on the Forge tomorrow. This’ll be the first thread I’ve started in the Indie Game Design forum – a step I’ve been building to for about 2 years.
While it’ll consist of material that’s been posted here before, the thread will start my attempt to make Astral’s system coherent. I hope you regular commentators will follow the discussion over there - and thanks for all your comments so far, Morgue, Mike, Billy and Svend.
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