If I were to start a new script today, I’d adopt these principles :
1) Characters are true to themselves. They make internally consistent decisions.
2) Establish their emotional starting point in great detail. What do they do? What are their lives like? Is anything in their lives going to change on its own?…
…If no, then a Plot Event occurs. How do your characters react?
3) Follow the characters for a while, see what happens. If they become pro-active, fine. If they stay reactive, introduce another Plot Event.
4) Know your genre (if you’re writing in one) and make sure you have genre beats often enough to keep it in that genre.
5) As soon as you’ve figured out the story from start to finish, tell it to another person. Or five.
(1) is all about having characters NOT make decisions just because it’d be a cool direction for the plot to go in. It’s about respecting the plot that comes out of character decisions.
(2) is about starting with a Hook or a ‘What if’ idea for the movie then coming up with the characters who could be involved. Draw a relationship map of how these characters interact with each other AT THE START. Get opinions on what people think the most interesting relationships are.
(3) de-emphasises the textbook Act 1, Act 2, Act 3 structure. I’ve been thinking up Turning Points first. But the story and the climax should 'look like' they flow naturally out of the characters anyway, so why not make them the starting point of your process?
(4) ... man, it's just a kick-in-the-pants to keep the vibe of your movie focused and on-track.
This all started after watching Storytelling by Todd Solondz. But it’s been influenced by Crafty Screenwriting by Alex Epstein, watching lots of Everwood and writing for Shortland Street.
Summary:
What makes characters understandable and entertaining is consistent dialogue and attitude within a scene and consistent motivations across scenes.
1 comment:
I'm trying this methodology out with a movie called 'The Pool'*. Creating plot twists and tension on the main character comes easily. Deciding what happens next becomes more and more difficult - as the weight of backstory builds up, the available options keep multiplying.
* Inspired by a story from 'Chillers', a Troma film.
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