Tuesday, August 23, 2005

[How to: TV] How character change

Okay, the obvious: characters change as a result of things happening to them.

The not-obvious (and bear with me, I'm still working this out ...)

I've talked before about my new approach of not pre-planning plot twists or cool things that could happen in a story. The idea is to just start with an opening situation (a What-If), introduce characters as needed and then see what they do.

"Seeing what they do," involves brainstorming possibility after possibility until I come up with something surprising, satisfying and that forces other characters to react. After getting the answer to "What would this character do?" I propose you ask "Why did they do that?" either straight away or in an extensive post-draft analysis.

The point: deepen your understanding of the character at every point.

Now here's where the character change kicks in (and this especially applies to a TV series):

... When you've gotten to the point where you know what your characters will do (their actions are consistent, even predictable), when you understand the limits they're bound within, when they're no longer surprising you with their decisions, then it's time to consider changing a character's Situation.


To take an example and reverse-engineer it, let's look at Buffy:

** Massive Spoilers **




Start of Season 1: Buffy's job is to slay vampires. She doesn't enjoy it.
S1, Ep 7: Her boyfriend is a vampire.
S1, Finale: She dies, kills the Master and saves the world.

Start of S2: Buffy is emotionally disconnected from the world and cynical, as a result of killing the Master.
S2, Ep 13: Her boyfriend becomes an evil vampire.
S2, Finale: Buffy kills her boyfriend, quits & runs away.

I could go on (Faith, graduating from high school, what happens to Joyce) but hopefully you begin to see my point - whenever we're just getting a handle on Buffy and the show, Whedon and his team change something fundamental, something that strikes at Buffy's core.

Whedon likes to think of it as being cruel to his characters. My approach is to think of something that puts your characters off-balance, because when their lives are out of control then they start making interesting (and possibly bad) decisions.

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