I can see why. It's more intuitive, easier to use and makes the game more fun. Yoink. The rule changes & that change has stuck.
So, here's to everyone who's helped me playtest the game so far:
SvendWayne
Jenni
Celeste
Gino
Viv
Sean
Helen
You guys rock!
3 comments:
Yeah, I had a similar rule change come up in playtest for The Devil & The Deep. We were adding up stuff for a roll and someone (I think it was me, but not sure) said "hey, wouldn't it be cooler if it worked this way instead." And it is.
There's something really cool about getting that intuition (through play) of what the game should be.
Yeah, it's easy to get too hung up on your idea of what play should be like. But when you're playing and it works... well, that is how it really should be.
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