Showing posts with label stephen king. Show all posts
Showing posts with label stephen king. Show all posts

Thursday, December 03, 2009

Under the Dome: The Conclusion

As I mentioned in the previous post, Stephen King's is a 900 page novel about a small town that's been cut off from the outside world by an invisible force-field. By the time we hit pages 600 to 700, Under the Dome has to resolve three big questions:

+ What is the Dome?
+ Will they get out?
+ How will the political situation in the town be resolved?

I felt the end of Under the Dome was a bit of a let-down, actually. The book spents most of its length setting up a series of impossible-to-resolve-happily relationships, bringing everybody into conflicts that seem like they will only be resolvable through extended guerilla warfare and public executions. King instead chooses to spin this around and in one vividly written sequence refocuses the story on three scattered groups of people, and chooses to completely ignore the conflicts between them.

I'm being intentionally vague about this section of the book, because I don't want to spoil anything. However, this choice removes a lot of the Lord of the Flies-esque tension I saw in the premise of the book. I have heard that a TV series version of Under the Dome is being planned, and I can totally get behind that as a concept - using the novel as a starting point, I think there's a lot of tensions that can be explored (and subplots that can be invented) that will give this story the sense of epic scale that I sense its striving for.

In fact, if I were to sum up the reason why I don't think Under the Dome quite works as spectacularly as I think it should, it's that it feels caught between doing two things well: being an extremely fast-paced airport novel about people under pressure versus being a mean-spirited and leisurely observer of humans trying not to give in to the worst elements of their nature.

I also think that it doesn't play hardball enough. I won't go into details, but at about page 500 I started giggling because I thought I'd figured out where the novel was going to go. It suddenly occured to me that in the sort of novel King was writing, there was actually no guarantee that any particular character would survive. (And no particular reason for them to, either - this is a pretty great example of an ensemble cast of characters.) The story is primed to deliver a sucker-punch of such magnitude that it'd leave the reader reeling, wondering what would happen next. I leave it to you to discover what actually happens.

As for the resolution to the story: What is the Dome? Do they get out? ...

... You might remember I pointed out that this town exists in the same universe as Castle Rock and Derry. The long-term King reader might also note that this implies it exists in the same universe as Haven - which in turn implies a pretty neat explanation for the existence of the Dome.

(But that's not where the story goes.)

I was actually fine with the explanation for why the Dome exists, and the finale reveals that the whole novel has an admirable thematic consistency - it's a nice examination of hate and empathy, qualities that all the characters have been touched by.

In total, I enjoyed Under the Dome but felt it played a little too safe. A slow start, an INCREDIBLE middle section, and a resolution that I felt deflated a lot of the tension that had been built up. (However, that resolution did contain a great little scene in a fallout shelter.)

I'm looking forward to re-reading this one.

Sunday, November 29, 2009

Under the Dome

by Stephen King

King's latest book returns to familiar ground: a small town in Maine.(*) The premise is simple: the town of Chester's Mill has been surrounded by an invisible force-field. No-one can get out and nothing can get in. The town is completely cut off from the outside world.(**) What happens next?

* See also Salem's Lot, The Tommyknockers, Needful Things, and Bag of Bones. In fact, Chester's Mill is located just outside of Castle Rock and TR-90 - the settings of those last two books.

** In fact, Under The Dome feels like a cross between The Simpsons Movie and Lord of the Flies.


The book starts well: quickly establishing the situation and exploring it in clearly described scenes that feel truthful and reasonable. Over the next 200 pages, though, the book starts to bog down a little bit - moving from scene to scene between a vast number of characters; Under the Dome has such a large cast that in the earlier stages I often lost track of who I was reading about or what their story was. I also found myself not caring about many of the characters - something I've never experienced in a 'small town' King novel before. King has a gift for rapidly establishing why a character is worth paying attention to - something which seemed to occasionally missing here.

At some point between pages 200 and 300, however, the story picks up. Characters begin to interact with each other, their scenes and stories begin to tie together. Most importantly, it became clear to me that the first 200 pages had set up a series of questions I desperately wanted to know the answers to. As I sped through the next 400 pages of the book, at first it was because I knew exactly what disasters and crises I wanted to read about and King kept paying them off in better, more intriguing ways than I'd imagined. And then he started to spin the situation into chaotic directions I didn't expect, and as a result I surrendered myself completely to his story-telling.

The middle section of Under the Dome is a pleasure to read.

If I have criticisms of the first two-thirds of Under the Dome, it's that on my first read the deterioration in the town feels too quick. Partly that's because people react in extreme ways very quickly once the dome goes over the town; partly it's because there are a couple of utterly bugnuts crazy people already in the town. Chester's Mill is unstable before the Dome goes up, which is great for creating drama, but not so great for observing what would happen to a bunch of normal people in this situation (which I think is what I was expecting to read).

Which brings me to the end. Under the Dome has to resolve three big questions:

+ What is the Dome?
+ Will they get out?
+ How will the political situation in the town be resolved?

I'll deal with that in the next post.

Wednesday, July 01, 2009

Gerald's Game

by Stephen King

I like to re-read books. After my difficulties reading Garden of Last Days, I went back and re-read one of the lesser-known Stephen Kings. It's also one of the books I've been consistently tempted to adapt, probably due to its simple premise: Gerald's Game is about a woman handcuffed to a bed in the middle of nowhere. No-one is coming to rescue her, and if she's going to survive she's going to have to think her way out.

The handcuffs are the most obvious of the two antagonists in this book. The second antagonist is the lead character's own mind; Jessie Burlingame experienced something genuinely horrible 25 years ago, and has spent most of the intervening time repressing it. That's led to her mind not only creating a bunch of different voices to represent different aspects of her personality, but also a deeply self-destructive desire to undercut her own achievements, make her screw up, and ultimately kill her (because she 'deserves it').

These voices rise to the fore once Jessie is handcuffed: without any way of escaping, she finally has quiet time to listen to her thoughts without distraction. The truth of this really hit me; it's a phenomena that's been experienced by me and a few people I know recently as we've been dealing with some unpleasant mental crap.

For me, this idea of the antagonist being your own thoughts is the strongest idea of the book and oddly under-developed.(*)

(*) I've now realised it also has a lot in common with one of the new things I'm playing around with.

Instead, the psychological complexity that I admire in Gerald's Game threatens to go completely out the window once King introduces a psycho-killer with pallid skin, sharpened canines, and a suitcase filled with human bones. It becomes a little difficult to focus on the idea of an enemy inside your own mind when you're afraid that Leatherface is going to come back and kill you the next night.

At least, that's been my memory of this book over the last 15 years. However, I realised during this time through that, to his credit, King does play with the idea that the killer is imaginary. In fact, he does more than play with it -- by the end, the killer is not only real, but it's also how the self-destructive elements of Jessie's own mind have chosen to manifest themselves.

Still, my scriptwriter voice kept yelling out while reading it that the idea of the killer was a bit lame. That he's there to motivate Jessie to escape, putting a time-limit on her actions. To 'Scriptwriter Me' there's already a character in this book that serves this purpose: a scared and hungry stray dog. In my hypothetical adaptation, I'd up the threat from this corner, and bring out Jessie's 'Inner Antagonist' voice more strongly.

I'm not even sure it needs the killer in the book. The reliving of Jessie's repressed memory is horrible enough - visceral, repulsive, banally evil - and King takes his time detailing the aftermath of it, as much as he would with any other thriller setpiece. Reading these sections reminded of conversations with some of my exes, in which we've watched a movie (like, True Romance, for instance) and they've been baffled at what I could have seen in it. Questions have been asked like "Why would you want to watch something like that?" "How does it make the world a better place?"

After reading the icky repressed memory sequence, I'm beginning to see their point.

Re-reading it, I was suprised to find that the repressed memory at the heart of the book is pretty much openly acknowledged about 1/4 of the way through, and vividly [shudder] dramatised at about the halfway point. And just when I figured that it was all done with, King does something really exciting: he ties Jessie's chances of escape to her ability to remember by hinting that there's something else that she's repressing, something that we haven't been made aware of. This inverts the value of her memory - making it something she has to use rather than push away from her.

Later, King pushes the timeframe of the story forward, much further than I expected him to. It had the effect of pulling me out of the book, but after taking a break and pushing on, it actually seemed quite natural. King used the flash-forward to demonstrate massive character change in Jessie, dump a whole bunch of exposition on us, and dramatise her final triumph over her mind (through the act of finishing a letter).

After finishing it, I realised that Gerald's Game might be another one of those books that I've long wanted to adapt but subsequently realise that I don't (Phantoms by Dean Koontz also falls into that category). If I were to push myself to articulate why this is, it'd be something like: there are things about this book that I find compelling, things I find easy to visualise cinematically, and especially there are things that I would like to do differently. The question is: would I like to spend two years doing them?

And maybe the answer is that, for me, Jessie's transformation is satisfying but not quite meaningful enough. She goes through hell, she triumphs over some really nasty adversity, but the emotional bang isn't quite there for me. And I'm not sure why, and I'm not sure how to make it happen - and THAT is what any adaptation of this story really needs.

Random thoughts:
  • Gerald's Game is a companion piece to Dolores Claiborne. I seem to remember it was written at a time when he had come under a small amount of criticism for not being able to write women as psychologically deeply as he did men.

  • Actually, re-reading it made me realise how influential this novel was on me: the precision with which King deals with describing how Jessie tries to get out of her predicament. It's something I drew on when writing The Limit (in fact, that script contains a woman in a very similar situation).

Wednesday, August 13, 2008

N - an animated Stephen King story

There's a new Stephen King story on the net. This one has been done as a series of two-minutes episodes, drawn by Alex Maleev, and partially animated.

The story is a neat cthulhoid take on obsessive-compulsive disorder, and some of the animation works better on screen than I think it will on the pages of the soon-to-be-published short story.

Watch it here. (And count the stones!)

There are going to be 25 episodes in total: a new one will be published each weekday, and they're about halfway through at the moment. There's some weak-ish voice acting to start with, but that soon gets better. I'm also a fan of its mood.