Monday, June 20, 2011

How to run Nicotine Girls

If Dungeons and Dragons is the Jerry Bruckheimer version of roleplaying games, Nicotine Girls is the indie movie version, co-directed by Todd Haynes and Christine Jeffs.

Nicotine Girls is a game written by Paul Czege, and it's about teenage girls with minimum-wage jobs who are looking for happiness. Keeping with the film analogy, the archetypal game of Nicotine Girls would be like Ghost World. The most extreme version I can think of would be Winter's Bone. You can find the rules here: http://www.halfmeme.com/nicotinegirls.html (they're like 1.5 pages long)

A couple of months ago I wrote some play advice for this game, which you can find here:

Saturday, June 18, 2011

Hollywood's Secret Superhero universe

This thread on Story Games(*) reminds me that, for the three years, I feel like Hollywood has secretly been building a rival superhero universe to compete with Marvel and DC.


THE FILMS

PUSH has got the psychic abilities covered.

JUMPER gives us teleporters.

NEXT was actually a pretty cool film about a precognitive superhero (albeit a film whose script has an extremely weird ending - it resolves the hero's emotional and psychological dilemma, but leaves the external threat superficially unresolved. It's weird. Weird.)

LIMITLESS sets up a cool backdrop to the world where super-intelligent masterminds affect everything, acting in their own, not necessarily altruistic, interests.

... and maybe HANCOCK, which I enjoyed and gives us two *super* superheroes.

They're all movies that are kinda flawed, but also filled with really interesting ideas. I may have my next sequence of films to watch lined up.

Monday, June 06, 2011

Developing a game. Ward X: a supernatural drama about forensic medicine





It's a world where supernatural medical conditions like vampirism and zombification are common-place ...

... but the elite medical team on Ward X aren’t interested in anything like that. An outbreak of lycanthropy is like the common cold to them: obvious to diagnose, easy to treat, and therefore boring.

Ward X only gets involved with the really unusual and difficult-to-diagnose supernatural afflictions: rogue curses, spectral parasites, exotic monsterism and the like.

Can you solve the case?

Monday, March 21, 2011

Reinterpreting 'Friday'

I don't think 'Friday' is the worst song ever written - I just think Rebecca Black has done a pretty bad version of it. The video below illustrates my point: I don't want to hear parodies of this song; I want to hear interpretations. (In particular, I want to hear Nicki Minaj's take on it. I hope that's coming.)

Friday, February 25, 2011

Left Coast: Interior Art

Got a couple of pictures I've been playing around with in Photoshop tonight.






Friday, January 14, 2011

Holiday

As expected, January is kicking my arse. There's a lot on, including some really interesting script-editing gigs and a fun rewrite of one of my projects.

So I'm on blog-holiday for a few weeks. See you in February-ish.

Thursday, January 06, 2011

TV: Supernatural (as an anime)

New Supernatural Anime trailer rolls out the old Impala:

I can't believe how I've gone from disliking the idea of anime to being stoked that Supernatural has been turned into one. (I think Fruits Basket was my gateway drug.) Anyway, the monster of the week styles of Supernatural and anime seem like a great fit. Here's the trailer:

Sunday, January 02, 2011

TV: The Walking Dead (Season 1)

Just finished watching Season 1 of The Walking Dead, Frank Darabont's adaptation of Robert Kirkman's comic series about the survivors of a zombie apocalypse.

What immediately struck me is how the TV series, right from the pilot episode, homes in on the thematic heart that took the comics 30 or 40 issues to slowly unveil: the idea that the cost of surviving in a brutal world filled with cannibalistic monsters is that we will eventually become monsters ourselves. One of the strengths of the Walking Dead (TV and comics) is in showing the struggle between 'the urge to be decent and civilised' and the easy but slippery slope of solving problems pragmatically, which leads to characters struggling with callousness and evil.

The whole series has a nice slow pace to it that reflects the comics source material. I watched it a bit critically to begin with, wondering if it would live up to my expectations and fondness for the comics. That was particularly true for Andrew Lincoln, the actor playing lead character Rick Grimes. But a moment about halfway through the pilot - where Rick grieves for the loss of his family - completely sold me on Lincoln's performance, and from then on I completely cared about Rick's quest to find answers and hope (I'm being ambiguous about the plot to avoid spoilers).

To begin with, the TV series eases viewers into the world of zombies. It ends episodes with lighter moments to give viewers a reason to tune back in; it plays out basic zombie-siege scenarios to show how this sort of world works. It also introduces some broadly drawn characters to hate, some characters to care but be suspicious about and delivers some big emotional moments.



And, about halfway through the season it destabilises the status quo, one of the comics' signature moves. It's around this point that the sense of loss of our normal world starts to be felt keenly: the people we'll miss, the luxuries we no longer have, and the absence of authority to solve problems or maintain social norms.

And then, finally, the show demonstrates what being a zombie really means. It shows us essential scenes of characters accepting death and ends with a final episode that feels  little forced but effectively removes hope that 'Authority' will save the day (of course, it takes an hour to do this whereas the opening of Zombieland achieves the same effect in 30 seconds). I agree with elements of Alan Sepinwall's review, that the episode sets up some excellent interpersonal stuff between Rick, Shane and Lori that's going to explode soon, and that:

there is no cure coming, no savior. There is only [the survivors], and their wits and resourcefulness and whatever weapons and shelter they can obtain or build. Their hope can't continue to be that this nightmare goes away one day; now the best they can dream of is finding a way to keep living inside the nightmare. And that's a very tough mindset for these characters to have to embrace, and a fine starting point for the longer second season.
I'm looking forward to watching it.

Wednesday, December 29, 2010

9 Ways to Make the Right Decision (from Goodlife Zen)

Over the last couple of days, I've had to make a moderately-sized decision about how to spend the next month or so. Juggling all the variables involved got so confusing that I did an internet search on how to make decisions, and found this excellent article: 9 Ways to Make the Right Decision | Goodlife Zen

It's a guest post by Patrick Burga neuroscientist who writes about the biology of everyday life at veryevolved.com. He has nine suggestions, that don't have to be followed in any particular order - and I found that what he says in the article is actually true: just doing the steps that appealed to me, in no particular order, really worked. So, here are 5 of the 9 suggestions I found particularly useful:


1. Listen to your instincts but don’t let them boss you around.

Write down your gut reaction to the problem. What are you feeling? But then dig deeper:
Ask “why did I think that?” or “why do I feel that way?”

2. List your alternatives.
Write down every option you have for the decision you’re making, get it out of your head and spend some quality time on each one."



3. Rephrase the question.
Whatever problem you have, try writing it down in three or four different ways. Forcing yourself to think about the problem in different ways makes it easier to come up with different solutions.
4. Anticipate history.
Remember what happened last time you were in a similar situation. Go slow and be critical with your recall – beware of only remembering your wins vs. your misses.
6. Think of this as a test.
The human brain is not isolated – it’s hard wired to function in social situations with our peers. The upshot of this is that we devote a lot of time and energy to working in groups and maintaining friends and our status. Imagine that you’re going to be graded for the decision you’re making and you will automatically pay more attention to the process. Write down why you made your decision and follow this by thinking: “This is an exam. I’m handing this in, and I won’t get another chance to change it. Others will see it and grade my logic”. Doing this makes you more likely to examine the “why” of what you’re doing and weed out poorly made plans.

There are more tips at the original article: 9 Ways to Make the Right Decision | Goodlife Zen

Saturday, December 25, 2010

Long Range Thinking: How to save the world

Merry Christmas! The previous post talked about nine 'boundaries' that we have to keep the world operating inside, to first avoid environmental collapse and then to keep Earth on a stable footing. Several of these boundaries are affected by population pressure.

For the first time while watching TED.com, I saw conceptual links between three different presentations. It was very cool, because (watched in sequence) they give a clear argument and solution to stabilising world population at around nine billion people.

First up, Hans Rosling sets the stage by illustrating that an increase to nine billion is inevitable (barring nuclear war or massive die-backs). And he does it in a way that's low-tech and convincing.



After that, the obvious question is how do we lower or stabilise the birth rate? Hans Rosling makes a good case for educating women being the key.



Finally, this presentation by Sugata Mitra lays out a low-cost, resource-light way of spreading education into the areas of the world that really need it. His thesis: let children educate themselves. Warning: this presentation is wicked.



I'm going to be on the look out now for more talks that lay out simple solutions to these nine boundaries:

- climate change
- ozone levels
- ocean acidification
- levels of nitrogen and phosphorus
- freshwater use
- rate of biodiversity loss
- changes in land use
- air pollution
- chemical pollution

Tuesday, December 21, 2010

Long Range Thinking: Ready for the most exciting phase in human history?

This TED presentation is a must-see: it makes dealing with climate change and related problems seem achievable, and the presenter (Johan Rockstrom) delivers a fantastically engaging first half presentation via an inflatable globe and some unconventional stage moves, before moving into an assertive, more pragmatic second half.

He makes the case that this will be the most exciting 30 years in human history, as we undergo an unprecendented social and economic transformation in order to make the Earth a viable, ongoing business proposition for 9 billion people.



Rockstrom lists nine parameters (or 'safety fences') that humanity has to operate within. Basically, he sets out an owner's guide to operating the Earth. Those parameters are:

- climate change
- ozone levels
- ocean acidification
- levels of nitrogen and phosphorus
- freshwater use
- rate of biodiversity loss
- changes in land use
- air pollution
- chemical pollution

Rockstrom identifies three of these parameters as having already passed into the danger zone:


- climate change
- levels of nitrogen and phosphorus
- rate of biodiversity loss


By setting parameters that we have to operate within, and identifying the ones that urgently need to be dealt with, Rockstrom makes dealing with climate change and its related problems seem achievable.

Highly recommended (and a hat-tip to Hot Topic, where I first saw this presentation on the quadruple squeeze.)

Friday, December 17, 2010

Books: October to November

During this time period I started to realise that not every book was worth blogging about; so, rather than a comprehensive list, these book posts are moving more towards some edited highlights.

Kashmir is a screenplay about three specialists hunting down Osama bin Laden. An enjoyable, fast read. Probably still available at scriptshadow, if you want to google for it.

After watching Surrogates, the Bruce Willis movie about people who stay at home and live their lives through remote drones that look like them, I felt like I needed more exploration of that idea. Kil'n People by David Brin is a noir version of the story (rather than an action-adventure), and it contains both a twisty mystery, great uses of the first person narrator, and a lot of excellent ideas about what would happen if you could clone yourself, live 5 different lives, and then reabsorb the memories of those clones. I was a little disapointed with the mysticism that ended the book, but (overall) a good read.

The Ask and the Answer is the sequel to The Knife of Never Letting Go. As I mentioned last time, I was resisting reading this, but Jenni told me that the book shifted from a single narrator to alternating between two points of view. That (plus the third POV she hinted would be introduced in the third book) was enough to get me reading it again. The Ask and Answer was great at getting me to like the characters again, but in terms of plotting it became a little bit plodding and event-based (this happened then this happened) without any real sense of meaning behind the events. I stopped reading it twice because I almost lost sympathy with the main male character; the author deliberately pushes the line here. However, the story built to an excellent finale.

The sequel, Monsters of Men, is just excellent. Definitely the best of the series; flipping between three different points of view means that the plot is advanced without the annoying 'knock the protagonist out' tricks of the first book. There are cliffhangers with nearly every chapter, and I'm a sucker for battle scenes of mass combat - the ambushes and strategies - which this book definitely delivers.

Overall, this Chaos Walking series has a great payoff but it was definitely a struggle for me to get there.

Exegisis is a short little science fiction tale about an artificial intelligence sending emails to its creator. An ok, fast read with one or two moments of genuine insight about how the world might 'look' to an AI.

How to Make it All Work is about looking at your life from a high-level perspective, setting goals and how to recognise when you're heading in the 'right' direction for you. I'm still figuring out how to apply stuff from this book; I think it'll be up for a re-read in a few months.
 
The Race is the second book by Richard North Patterson I've read this year. He's got a thing for writing well-researched thrillers which I approve of. This one is about a Republican presidential primary: overall, the story felt a little familiar to me, having watched Seasons 6 and 7 of The West Wing and followed the last few US elections and mid-terms fairly closely, but it's got a great final act (set at the Republican convention, illustrating the wheelings and dealings that go on). It's also interesting in that the book addresses the internal contradictions and unstable alliances between the different social groups that make up the Republican party (or at least did, pre-Tea Party).

While the first two books of Jessica Amanda Salmondson's Tomoe Gozen trilogy are fun, they didn't really move me. Her stories about a doomed female samurai have quite a bit to say about honour and feminism, but they felt a little disposable. The third book, Thousand Shrine Warrior, is infused with a melancholy mood and Tomoe becomes part of a fascinating moral dilemma: each person that Tomoe is forced to kill in order to save her life is actually part of a grander plan of revenge. That sense of doom and the awareness that violence only made the problem worse lifted this book into Yojimbo style territory. While the ending felt too easy, to me, I would love to read more Tomoe adventures (and I'd definitely want to see a film of this particular story).

Monday, December 13, 2010

Top Writing Tips

Here’s my top writing tip: visualise the person reading your article; they’re busy, suffering from information overload, and will skim read your article. Your reader wants to know why it's worth their time to keep reading.

To keep them reading, here are two more writing tips (each with a couple of suggestions):


Spend 50% of your writing time planning your article

+ Make sure you define the article’s purpose: To convince? To inform? To entertain? …

+ Do a brain-dump or mind-map of everything you want to write about in this article.

+ Summarise your post or article into four short bullet points before you start.


Make your article easy to read and understand

+ Put your main point at the front; don’t make the reader work to discover your magnificent conclusion (assume they’ll quit reading before they reach the end of your article).

+ Say what you want to say using the simplest but most precise words possible.

(Tips condensed down from a course I did a few years ago.)

Thursday, December 09, 2010

The Have Done List: November

Played Apocalypse World

Read Two Bear Mambo (Joe Lansdale), The Race (Richard North Patterson), Tomoe Gozen and The Golden Naginate (Jessica Amanda Salmonsen), The Four Hour Work Week (Timothy Ferris), a bunch of Elric stories and most of Billy's new book.

digitised my CD collection

made a tough decision about my writing future


watched Jennifer's Body (it's suprisingly good)

brainstormed a national advertising campaign

help create answers for a Parliamentary Question

watched as the end of that chain of answers led to the resignation of 'my' Minister

handed in a film funding proposal for 2011

went to Apollo 13: Mission Control, where I was interviewed by Walter Cronkite and seized control of Mission Control (best interactive theatre experience ever)

Sunday, December 05, 2010

Building a Habit: Using the net less

What I became aware of was that using the internet had become a habit: something I didn't think too much about, I just sat down and surfed (at home, at work). Sometimes an hour would pass and I snap out of my netdaze and wonder what I'd been doing.

That's an hour of my life I could've been doing something with. And each of those hours could be multiplied by several times every weeks.

It wasn't just the big hour-long blocks of my life that I was concerned were slipping away. There were the 'five minutes' here, the 'ten minutes' there. The "I'll just check one thing" net-checks that spiralled out of control until I'd find myself on a website dedicated to the covers of 1970s science fiction novels with no real idea of how I'd gotten there.

My time is valuable ... and I needed to make myself understand that. So I decided to apply some basic reward and punishment strategies to my internet use. The reward was money (effectively, pocket money I'd give myself to spend on anything I wanted - guilt-free) and the punishment was working extra time at work, unpaid.


I started by giving myself a certain number of checks per day; I tried to make this number quite large, so it'd be easy to achieve. So I started with giving myself 10 trips to the internet every day. Not only that, but I decided to be generous: checking the internet at lunch-time and between 7pm and 7.30pm would be ‘free’. They wouldn't count against my 10 trip limit.

I also introduced 'penalty zones', times when using the internet counts for double. For the first hour after I wake up, between 10 and 11, and between 3 and 4; these are the times when I really want to be working on my own stuff.

After two weeks, I dropped down from 10 internet visits per day to 9 (and then kept dropping it every two weeks after that). That's when the tension really began. I started feeling the limitation, but I also started to feel the habit breaking.

I discovered two things about myself through doing this:

+ a lot of my internet time is ego-driven; I'm checking to see if anyone's replied to a post I've made, or to an email.
+ I completely under-estimated the perniciousness of 'just wanted to check just one thing', that impulse to google a random piece of information and then be led astray into the glorious and seductive wilderness of the internet.

I'm at 5 internet visits a day now, and I'm going to keep it at that level for a while to consolidate the habit. This feels like a behavior I'm going to have to manage for the rest of my life, because I suspect it'll be very easy for the browsing and googling to slowly creep up if I don't pay attention to it.

Doing this has felt good though - I definitely have more disposable time, and I've been feeling less stressed.

Wednesday, December 01, 2010

How to get things done: Stop getting things done!


One piece of advice about setting up a system to get things done (GTD) more efficiently: be prepared to experience a combination of ‘adrenaline from *doing* stuff’ and ‘feeling overwhelmed by the amount of stuff you have to do’. I’ve experienced this twice now: the first time I set up my GTD system, and just last month (when I radically simplified it).

Both times, I was left feeling stressed by the amount of stuff I’d taken on.

Which reveals one of the secrets to this whole GTD system: be careful about what you take on and decide to do. Taking an inventory of all of your commitments will reveal exactly how much stuff you feel obligated to finish and achieve.

Last year I read a book called Margin, which described the feeling of free time in your life as the white margin around the pages of a book. The more stuff you pack into your life, the less margin you have, the less freedom to relax, unwind, contemplate.

If you want margin, you’ve got to push back against obligations:

+ push some of them into your ‘Someday/Maybe’ list rather than doing them right now
+ drop some of them (or renegotiate to do them later)
+ take a break from using this system; just vege out for a day or two.

My mind, at least, is not designed to be productive all the time. It needs ebbs and flows. Being aware that sometimes you don’t need to get things done is key to this.

In that spirit, I was originally going to end this series of posts with an offer to help people who are interested in this stuff set up their own GTD systems. Instead, if you’re interested in this stuff, let me know and we can discuss it sometime.

In the meantime, ‘How to Get Things Done’ is available from the library (and from me); you can also read the Simple Dollar’s review of How to Get Things Done.

Saturday, November 27, 2010

How to get things done: Review everything at least once a week


Now you’ve got your organizational system set up, and it includes:

  • a lists of projects you want to tackle
  • a way of reminding yourself about things that are coming up (your calendar, a tickler file)
  • a list of next actions to take

But this isn’t the sort of thing you do once and then forget about it. You’ll always be having new ‘stuff’ coming in: emails, appointments, news that ranges from surprising (your mum’s in town) to life-changing (your flat is being sold).

The trick, then, is to set aside an hour or two every week to catch up on everything that’s new in your life. You’ll have to review that new stuff (and look over your existing obligations and items on your to-do list). The idea behind this weekly review is to make sure that you know everything that’s going on in your life; the consequence of that is that you’ll feel confident that the things you’re deciding to do right now are the best possible uses of your time.

I’ve come across a couple of philosophies about what to do with the realizations that come out of your weekly review: they boil down to (a) schedule fixed amounts of time into your calendar to deal with particular issues or projects, or (b) rely on checking your to-do list to figure out what your next action should be.

I’ve tried (a) for a while, especially in a work context, but at the moment I’m more a fan of (b) … playing things a little looser is feeling both easier to maintain and easier to adapt to changing situations.

There’s a couple of deeper level reviews that you can do as well; the only one I’ll mention in any detail is that after I finish my two ‘New Things’ – the projects that I’m especially focusing on at the moment, I review my projects lists and goals for the year, to decide what my new New Things should be.

Tuesday, November 23, 2010

How to Get Things Done: List out all your projects

This is the third of four posts about How to Get Things Done, a book by Dave Allen that shows you how to set up a system to feel more on top of everything in your life.


Today I want to talk about the one element of the Getting Things Done (GTD) system that I resisted for years: having a complete list of all of the projects you want to do.(*) Through a combination of OOS/RSI and scattering information about my projects in handwritten notes spread through 10 different manilla folders, I found it really difficult to review everything that was going on in my life, or that I wanted to do.



* Allen defines a project as anything that 
needs more than 2 actions to complete.

My series of posts on 'The New Thing' started to change my mind though. I've come to the conclusion that I can really only consider two things at any time as being my main priorities. What I needed to do was figure out how to present all of my commitments and things I wanted to do so that I could easily choose what to focus on. Here's what I've done (and this is still a work-in-progress, liable to be refined) ...



Two massive Word documents: Vital and Wild


I decided to divide my projects into two categories. First, there are the things I consider to be vital; they're either urgent, necessary, or they feel essential to my growth as a person. Second, there are the things I'd like to do, the wild and crazy ideas I've had, the things I'm not sure about yet, the goals that once seemed really inspiring but now I'm left a little bit cold by them.



What I've done is created two Word documents (one called 'Vital' and one called 'Wildcards') and put very brief descriptions of each project into them, like this:




  • Buy a new cellphone (*)
  • Digitise my CD collection

The (*) indicates that that project has some supporting material attached to it; sometimes I write down some notes or brainstorm some ideas about a project, and I want to keep it for when I finally start to work on it. I store these in two manilla folders in my filing cabinet (one for 'Vital' and one for 'Wildcards').

Sometimes I'll write down the next action I want to take with the project, just as a prompt:






  • Learn how to edit on Adobe Premiere: ask Norman for footage


I'm storing these files in Dropbox (and I should totally set up a project to figure out how to make the files automatically sync every time I make a change).








A list of the projects I'm actively working on

Out of all of those possible projects, there are going to be somewhere between 8 to 100 that I'm working on at any one time.(*) I record these in a notebook I've set specifically aside for my list of 'Active Projects'.

* 'Up to 100' is Allen's number; so far 
I've found it sets between 5 to 20.

Each of these Active Projects has a manilla folder filled with all the supporting material I need for them, and I store these in a separate drawer of my filing cabinet, for easy access.

As part of my Weekly Review (which I'll talk about in the next post), I make sure that there's at least one item in my to-do list that tells me the next action I need to take for each project.

Why am I going to all this trouble? It's simply so I can feel like I'm aware of everything I've got responsibility for and I can easily spot if anything's falling between the cracks. The end result is simply that I feel on top of stuff, and I'm confident that I'm moving stuff forward and finishing things.



Focus on two things

Finally, to make sure I'm making progress, I choose two things and work on them for 20 minutes first thing in the morning, and first thing when I get home. Mark Forster calls this the 'current initiative', and I've found it a great technique.



Only once I've completed both of those 'things' do I choose what to do next.



One more post. In this one, I'll talk about how I use all this stuff (the Weekly Review, which I mentioned above).

Monday, November 22, 2010

Apollo 13: Mission Control is a must see

I am still recovering from how good a time I had at Apollo 13: Mission Control on Saturday night. This is a play at Downstage recreating the Apollo 13 disaster: audience members play members of Mission Control and have to perform vital tasks throughout the night in order to bring the astronauts back home again safely (I’ll talk a bit more about this merging between being an audience member and a performer in a few paragraphs).

Here’s who I think should go see this: Jenni, Lee, Norman, Luke, Sam, Matt, Debz, Mike Sands, Bryn, Jacqui, Karen, Malcolm, Donna, Sophie, Simon Shuker and anyone else who thinks it might be quite cool to pretend to be part of Mission Control for a couple of hours.

Without going into spoilers, I totally got to be a hero during the course of the evening: identifying a potential danger on the ship; representing Mission Control during a TV interview with Walter Cronkite, and (eventually) taking charge of Mission Control itself for about 5 minutes – which meant I was spotlighted on stage with about 200 people watching me as I averted a complete and total meltdown.
(Actually, I just re-read that paragraph and I reckon there are spoilers in there, so ... inviso-texted).

Fracking brilliant.


The Audience / Performer Split

Talking about it with Jennifer afterwards made me aware of something I hadn’t considered about attending an ‘interactive theatre experience’.(*) She said that she never forgot that she was an audience member, watching a performance. I, on the other hand, really got into it; I took my role as Guidance Comms Officer really seriously and totally brought in to the drama of the mission.

                                                                                                 (*) It’s basically a LARP.

In some ways, it’s like the observation that people play games for different reasons: some people play to hang out with their friends; some people play to win; in the case of role-playing games, some people play to stay in-character while others play to construct a challenging story.

Your reason for being there and what you want out of it will give you a completely different experience from someone sitting right beside you who’s there for different reasons.

In my case, taking it seriously and buying in to the reality of the show had the benefit of getting me “into character”, so that when I was chosen to take part in a live interview on TV with Walter Cronkite(invisotext), I was totally in the zone and able to entertain the audience with my answers. I also, seriously, wanted to win: I have no idea if you can ‘fail’ Apollo 13, but I wanted to do everything we could to help it succeed; in effect I was trying to clock the performance.


Digging in to why it was so good

I had no idea, when I arrived at Downstage, that I was going to have one of the best creative experiences of my year to date. I expected to have heaps of fun, and I fully intended to get into it as much as I could … but to have it affect me this much?

So, it’s resonating but I’m not sure why. There are a lot of different factors at play here: my life of science-fiction and space flight; taking charge in a crisis; being in the spotlight; acting; a bit of improve and script-writing.

It seems important to me to dig into this a bit deeper to try and figure out exactly why I’m so stoked by this. If anyone wants to help me figure it out, please feel free to ask questions in the comments.