Sunday, January 16, 2005

[Astral] The Others

…. But I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space ….” H.P. Lovecraft.

[Should insert a positive quote to balance this.]

Depending on your interpretation of this game, the creatures a character meets while astral are either projections of their worst fears and brightest aspirations, or higher-dimensional beings of varying degrees of good and evil.

In other words, the experience your character gets out of going astral could be good or bad depending on the attitude they bring into it (as reflected by their Ethics Rating).

Some of the entities you may encounter include:

The Dead. People you know or historical figures. Loved ones or people you have unfinished business with. Don't become obsessed with the outer shape or form you encounter. They may appear completely different from their form in the real world - a sphere or image of light, a distinctive voice, or a younger version of the person you once knew.

Intelligence spheres of light (and spheres of intelligent light).

Radiant beings – angels, whose wings may symbolise immense inter-dimensional capabilities and freedom. But aside from protective angelic spirits and heavenly environments, you may also find dark creatures and threatening surroundings.

Guides or teachers. They can manifest in any form, usually something comforting. Aside from visual or physical, guides can be unseen whisperings or invisible helping hands. These spiritual teachers may want to you to learn important lessons; this is sometimes referred to as 'Heaven School'.

Meeting your higher spiritual self.

Invisible friends.

Lost and bewildered souls are attracted to conscious spiritual travellers.
(Reasons that astral entities approach us)
1) focusing on exploring the world of matter.
2) refusing to accept the astral world as real.
3) giving out a similar energy to the astral entity.
Demand to see or experience the essence of an entity you encounter.

Please, please, please devise your own as appropriate.

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